Name: THBN-1GIS Thunder Bunny
Tonnage: 70
Manufacturer: Emperial MechWorx, Neverend
Communications System: Comstar HPG Mini-Com II
Equipment&Weapons: 2 Apokalyps Enterprises Gauss Rifles
                   1 Jolley Roger Ltd. Large Pulse Laser
                   1 Jolley Roger Ltd. medium Pulse Lasers

Description: Built on a modified and refit Warhammer frame the THBN-1GIS,
is the next step in low weight heavy assualt mechs. Featuring 2 Gauss rifles,
a large and medium pulse laser, a excellent cooling system, and the most Unique
Communications system in the Inner Sphere (which resembles a pair of rabbit ears
and gives the mech its name) the Thunder Bunny has successfully combined the
firepower of an assault mech, the speed of a heavy and the field command
abilities of the best command mech.

Primary Design Weakness: The "Bunny Ears" that give the THBN-1GIS its moniker
make a large target and often get damaged or shot during battle.

 
Name: WHM-8PG1 War Hammer II
Tonnage: 75
Manufacturer: Emperial MechWorx, Neverend
Communications System: Coyote Communications Super Band V
Equipment&Weapons: 1 Apokalyps Enterprises Gauss Rifles
                   1 Hades Weapons Productions Large Pulse Laser
                   2 Lords Light PPCs
                   1 StormSurfer Industries Streak SRM-6

Description: The War Hammer is without a doubt one fo the most popular designs
ever.  It does have its short fallings however, across all its different
variants.  The Cenotaph Engineers decided after carefully examining the variants
that the cause of all of the problem different variants problems was that the
mech was just too light for it weapons, armor, and other systems in all its
variants. So, Cenotaph made a totally new frame for the New Warhammer out of
high grade Endo Steel and installed a XL engine in the frame to save tonnage.
From there they added the a mix of laser, missle, PPC, and projectile weapons
common to all Warhammer variants (updating where possible of course). What they
ended up with was a mightier 'Hammer than ever before.

Primary Design Weakness: The designers were unable to correct certain heat
build-up problems, leaving the mech under a immense ammount of strain when
firing all weapons.


Name: MAR-S1 Mars
Tonnage: 80
Manufacturer: Emperial MechWorx, Neverend
Communications System: NAIS Mark I
Equipment&Weapons: 2 ThunderCloud Ltd. Ultra AC/20s
                   2 Devil's Wrath ER Large Lasers

Description: The Mars is an old design.  The blue prints for this awesome
mech were found, unfinished, in a Star League cache found on St. Ives more than
30 years ago. Only now, have recent advances in technology allowed its
construction.  With its Ultra AC/20s (which are fixed in place) and its
ER Large Lasers (which are modular and removable) this mech is a big assest
on the battlefield.  Unfortuneately, the part of the plans that was missing
was the cooling system.  The designers at Cenotaph, though they tried valiantly,
were unable to create the high efficenient cooling system needed to operate this
mech at 100%.  The problem is so bad that some of the test pilots suggested
renaming the mech to the Hellfire.

Primary Design Weakness: This design is plagued by massive cooling problems and
is systems often fall prey to heat overload.  Also, becase of its heat problems
the MAR-S1 was discontinued and only 3 prototypes still exist.


Name: MAR-S3 Mars
Tonnage: 80
Manufacturer: Emperial MechWorx, Neverend
Communications System: NAIS Mark I
Equipment&Weapons: 1 ThunderCloud Ltd. Ultra AC/20
                   1 Apokalyps Enterprises Gauss Rifle
                   2 Apokalyps Enterprises Thunderbolt-5s
                   1 DeadHead SRM-4

Description: After a few runs at the areanas on Solaris to test the MAR-1S
it became apparent that design would fail totally.  So, the only recourse the
Cenotaph designers could take to avoid loosing money was to refit the design
so that its cooling system could better handle the heat produced by its weapons
systems.  Unfortunately, this involved removing the modular weapons system and
hard mounting everything.

Primary Design Weakness: This version of the Mars also suffers from cooling
problems although not nearly as sevre.


Name: BLR-4M BattleLord
Tonnage: 85
Manufacturer: Emperial MechWorx, Neverend
Communications System: Comstar Com-Tac Up-link System.
Equipment&Weapons: 1 Magic Arrow Inc. LRM-20
                   2 Apokalyps Enterprises Gauss Rifles

Description:  The BattleLord is the next generation of the popular BattleMaster
design.  Really nothing more than a refit, this machine is still impressive.
With extra armor and two brand-new gauss rifles, coupled with an LRM-20, a
redesigned super-efficient cooling system, and the amazing Comstar Com-Tac
directional radar com  and targeting system this mech is one of the most impressive
sights on the battlefield.

Primary Design Weakness:  Unfortuneatly, the Com-Tac system is rather bulky and
mounted on the head.  This makes an excellent target for enemy mechs.  The
BattleLord usally gets taken out with a head shot long before its armor is
breached.


Name: BLR-4KM BattleLord
Tonnage: 85
Manufacturer: Emperial MechWorx, Neverend
Communications System: Comstar Com-Tac Up-link System.
Equipment&Weapons: 2 Magic Arrow Inc. LRM-5s
                   2 Apokalyps Enterprises Gauss Rifles
                   1 StormSufer Industries Streak SRM-6
                   1 Sunspot ltd. Small laser
                   1 Comstar mech Defender Laser AMS

Description; Desiring a little more varitey of weapons systems for the
BattleLord (at the request of some test pilots and Kai's Okay) the Cenotaph
Engineers set about concentrating on a more close-range oriented version of
the BattleLord.  they first stripped the LRM-20 and in its place they put
two LRM-5s a Streak SRM-6 system, a Laser AMS, and a Small Laser.  So far, simulations
have proven that this design may be more powerful than the original
BattleLord, but only true Battlefield use will tell if they design will
succeed.

Primary Design Weakness:  Unfortuneatly, the Com-Tac system is rather bulky and
mounted on the head.  This makes an excellent target for enemy mechs.  The
BattleLord usally gets taken out with a head shot long before its armor is
breached.


Name: HGH-800 Highlander
Tonnage: 90
Manufacturer: Emperial MechWorx, Neverend
Communications System: NAIS Mark I
Equipment&Weapons: 1 Magic Arrow Inc. SRM-4
                   1 Magic Arrow Inc. ELRM-20
                   1 Apokalyps Enterprises Gauss Rifle
                   1 StormSufer Industries Streak SRM-4
                   2 Hades Weapon Productions Medium Pulse Lasers
                   1 Comstar mech Defender Laser AMS
                   1 Slag Force Medium Laser

Description: The HGH-800 is another old design from the Star League era.  This
is a modular variant of the popular (and rare HGN-732).  The Gauss Rifle and the
ELRM-20 are hard-mounts, as is the Laser AMS. Everything else is modular and
maybe interchanged with the proper modular weapons systems.  Though not jump
capable as are the 732 Highlanders, this design packs more than enough
firepower and technological advantages to make up for it.

Primary Design Weakness: Modular systems are expensive to make and very hard to
find.  Parts for this mech cost 3 times normal because of rarity and tech-level.
it also has slight cooling problems.


Name: HGH-801 Highlander
Tonnage: 90
Manufacturer: Emperial MechWorx, Neverend
Communications System: NAIS Mark I
Equipment&Weapons: 1 Magic Arrow Inc. SRM-4
                   1 Magic Arrow Inc. ELRM-20
                   1 Apokalyps Enterprises Gauss Rifle
                   1 StormSufer Industries Streak SRM-4
                   2 Hades Weapon Productions Medium Pulse Lasers
                   1 Comstar mech Defender Laser AMS

Description: This the exact same design as the 800, except two important
differences-This mech has modular mounts for Jump Jets (nothing beside JJs can
be mounted here, there is space for 3), is missing the
mount point for a modular medium laser, and carries more ELRM-20 ammo.

Primary Design Weakness: Modular systems are expensive to make and very hard to
find.  Parts for this mech cost 3 times normal because of rarity and tech-level.
it also has slight cooling problems.


Name: SAD2-I Shadow Master
Tonnage: 95
Manufacturer: Emperial MechWorx, Neverend
Communications System: NAIS Mark I
Equipment&Weapons: 1 Apokalyps Enterprises Ultra AC/20
                   2 StormSufer Industries Streak SRM-6s
                   1 Hades Weapon Productions Medium Pulse Laser
                   1 Comstar mech Defender Laser AMS
                   3 Orbital Labs Jump Jets
                   2 Slag Force Medium Lasers
                   1 Slag Force Large Laser
                   1 WatchDog Systems Narc Missle Beacon
                   1 WatchDog Systems Guardian ECM suite

Description: The Shadow Master is the first Assualt class mech designed to
hit the enemy from behind their lines. To aid in its role it's equiped with
Jump Jets, a ECM Suite, and a Laser AMS, Plus a powerful array of weaponary.
Packing enough firepower to kill even the toughest mechs (espcially considering
it's supposed to hit from rear). So far, this design has faired very well on
Solaris in arena combat, how it fairs on the battlefield of teh 31st century
remains to be seen.

Primary Design Weakness: This design suffers from a overloaded cooling system
which often results a blaring target for IR scanners.


Name: THK-6XE TomaHAWK
Tonnage: 100
Manufacturer: Emperial MechWorx, Neverend
Communications System: Dalban Mark X
Equipment&Weapons: 2 Variaxian Forge Hatchets
                   2 DeadHead LR DFM-20s
                   2 Slag Force Large Lasers
                   1 StormSufer Streak SRM-6

Description: The original TomaHAWK, a design also taken from a Star League cache
found on St. Ives, had Major cooling system malfunctions.  The first attempts
to create the design left a mech that often burst into flames.  This variant
has solved those problems with a redesigned weapons and cooling systems.  This
Variant also has the distinction for being the most potentially deadly
close-range assualt mech created by Cenotaph.  Its potential for destrction at
closr range rivals a small fusion reaction going critical.

Primary Design Weakness: Even though much effort has been made this mech is
still plauged with cooling probelsm, though they are mech reduced from the
previous version.

                                ********

Stone Giant and Monjilor both have Dalban mark 21 com systems.




