Name: STR-X Storm Raider
Tonnage: 50
Manufacturer: Emperial MechWorx, Neverend
Communications System: Dalban Mark IX
Equipment&Weapons: 1 ThunderCloud Ltd. LB-X AC/20
                   2 Slag Force Medium Lasers
                   1 Varaxian Forge Mace
                   1 Blazer Armor

Description: The Storm Raider is Emperial MechWorX's answer to the seige mech.
Featuring an ThunderCould Ltd. LB-X AC/20 this mech has simaltaneous anti-troop,
and anti-mech capabilities. The two Slag Force Medium Lasers provide the mech
with defensive firepower, along with the Mace and the experimental Blazer Armor
this provides the mech with unmatched damage asorbing abilities.

Primary Desgin Weakness: In order to meet the maxium effect tonnage limit for
this mech design, the designers were forced to go with a low frequency Dalban
Mark IX transceiver.  This means that while the range is nearly average and
the encryption is above average this unit has very limited freq ranges and
also suffers communications problems when operating near cities or large
compunds.


Name: STR-Z Storm Raider II
Tonnage: 50
Manufacturer: Emperial MechWorx, Neverend
Communications System: GM All Purpose Transevier
Equipment&Weapons: 1 ThunderCloud Ltd. Ultra AC/20
                   1 Slag Force Medium Lasers
                   1 Luthien Armor Works Mace
                   1 Glazed Armor

Description: After conducting some battle simulations with the STR-X the
designers at Emperial MechWorx realized that while the mech could easily take a
compund garrisoned by medium and light mechs, it just didn't have the
punch to take one gaurded by heavy and assault mechs.  In response they
redesigned the STR-X, replacing the LB-X autocannon with a Ultra version and
replacing the com system to counter the weaknesses of the STR-X. To meet the
tonnage limit for the mech's chassis they had to strip one of the medium lasers
and replaced the Varaxian Forge Mace with one made by Luthien Armor Works.
And, after running more sims to test the new design they saw that a pair
of STR-X and STR-Z's complemented each other and could take down a compound
guarded by a full Lance with ease.

Primary Design Weakness: The main weakness of this design is the Mace, which
is extremely prone to break due to poor design.


Name: SHD-3G1 Shadow Hawk II
Tonnage: 55
Manufacturer: Emperial MechWorx, Neverend
Communications System: Dalban Mark X
Equipment&Weapons: 1 ThunderCloud Ltd. Ultra AC/20
                   2 Slag Force Medium Lasers
                   1 Hades Weapons Productions Medium Pulse Laser
                   3 Orbital Labs Jump Jets

Description: After looking over a Shadow Hawk, the designers relized that
a Storm Raider and a Shadow Hawk essentially have the same chaissis layout.
They realized that all they had to do was refit Shadow Hawk's on a Storm
Raider production line the same time they produced Storm Raiders. This
in effect gave them a 55 ton jump capable version of the STR-Z at little
extra cost. This mech features a shoulder mounted Ultra AC/20 and a well
spread assortment of lasers.

Primary Design Weakness: This mech lacks the ammunition to sustain anything
other than a short battle (When firing Ultra) and medium (when firing normal).
Anything longer leaves this mech almost un-armed for its weight class.


Name: WVR-7CH Wolverine II
Tonnage: 55
Manufacturer: Emperial MechWorx, Neverend
Communications System: NAIS Mark I
Equipment&Weapons: 1 Slag Force Industries Large Laser
                   1 Slag Force Industries Medium Laser
                   1 DeadHead SR DFM-6
                   1 ArrowHead Inc. Thunderbolt-20

Description: The Wolverine II is Cenotaph redesign of one of the best mechs
built. This design features one of the new Dead Fire Missle systems and a
new Thunderbolt 20 missle system. To give the mech a littel more punch and to
give it backup in case of ammo depletion, a large and a medium laser were added.
Earlier in development the WVR-7CH was fitted with 3 Jump Jets, but the design
was too slow and was easily picked apart in simulations.

Primary Design Weakness: Other than a slight heat build up problem this
mech has no obvious design weaknesses.


Name: UMH-SV1 Umber Hawk
Tonnage: 55
Manufacturer: Emperial MechWorx, Neverend
Communications System: NAIS Mark I
Equipment&Weapons: 1 Starlight Corp. PPC
                   3 Slag Force Industries Medium Lasers
                   2 Hades Weapons Productions medium Pulse Lasers
                   1 Crossbow Weapons LRM-5 Missle System

Description: The Umber Hawk was an attempt by Cenotaph, at the request of Kai
Allard-Liao, to design a mech to make-up for the Short comings of the SHD-3G1
and WVR-7CH (which were not overly successful and have since been greatly
reduced in production numbers).  His mech engineers answer is the UMH-SV1, or
Umber Hawk.  To save money, they used a SHD-3G1 chassis and frame. To improve
the communications abilities of the mech over the SHD-3G1 the designers used the
same NAIS Mark I that the WVR-7CH uses. To correct the main problem of both the
WVR-7CH and SHD-3G1 designs (overly dependent on ammo) the designers decided
to use and more dependable energy weapon design.  Featuring only one ammo weapon
(a LRM-5, using Thunder ammo as a defensive measure) among an assortment of
6 energy weapons and an amazing cooling system, the Umber appears to be a
success in the extreme.

Primary Design Weakness: This design suffers from overloading of life support
systems due to heat from its head mounted LRM-5 system. (Game speak this means
that when heat reaches above 10 and the head mounted LRM is fired the pilot
suffers one point of damage.)


Name: HUR-1L Hurler
Tonnage: 60
Manufacturer: Emperial MechWorx, Neverend
Communications System: NAIS Mark I
Equipment&Weapons: 1 Devil's Wrath ER PPC
                   2 Crossbow Weapons LRM-20s
                   1 Slag Force Industries Large Laser

Description: Seeking to make a mech that was comparable to and more afforable
than the older Archer mech, the designers the Cenotaph happened to create the
HUR-1L Hurler. So far, this mech which is 10 tons lighter than the ARC has
succeded. Carrying 14 percent more armor than the original 70 ton ARC and
roughly 1 percent less damage potential than the ARC this mech is sure to be
a success because of it price tag which is roughly 400,000 C-Bills less than
the original ARC.

Primary Design Weakness: This design suffers from a poorly design heat
dissipation system.


Name: HUR-2MK Hurler
Tonnage: 60
Manufacturer: Emperial MechWorx, Neverend
Communications System: NAIS Mark I
Equipment&Weapons: 1 Devil's Wrath ER PPC
                   3 DeadHead LR DFM-10s
                   1 Comstar Mech Defender Laser AMS
                   1 BrimeStone Corporation Flamer

Description: While the HUR-1L was a great success its heat problems serverly
limited the potential of an otherwise outstanding mech.  In response Cenotaph
redesigned the cooling system and weapons systems of the HUR-1L and came up
with the 2MK variant of the original HUR-1L. This mech is an oustanding design,
featuring an near perfect cooling system and damage potenial increase of
24 percent this mech is defiantly a improvement on a great design.

Primary Design Weakness: The Main weakness of this design is that it's laser
AMS generates more heat than its own heat dispearson system can handle (1 heat
points for the first missle volley and 3 for the second).  This causes
additional problems because this sometimes interferers with the sensors of the
HUR-2MK, espcially in Sultry climates.


Name: BKS-56 BackStabber
Tonnage: 65
Manufacturer: Emperial MechWorx, Neverend
Communications System: Dalban Mark X
Equipment&Weapons: 2 Varaxian Forge Hatchets
                   2 Hades Weapon Productions Large Pulse Lasers
                   1 BrimeStone Corporation Flamer
                   1 Slag Force Industries Medium Laser
                   1 WatchDog Systems Guardian ECM Suite
                   1 QuickSilver MASC System

Description: The BKS-56 BackStabber is designed to be a general purpose, up-
close and personal, mech killer.  The concept of the design was to create a
mech with good armor, and damage capabilites that could slip behind enemy lines
undetected and attack the enemy from behind.  To accomplish these goals it
Features a MASC system for fast flanking, a ECM Suite for sneaking behind enemy
lines unnoticed, and an assortment of weapons for ripping the rear amrmor of
unfriendly mechs apart.  This mech is definatly not one to be under estimated
as battlefield sims and arena tests often show.

Primary Design Weakness: Slight cooling problems with this mech occasanially
cause intense heat build up for short periods of time (Roll on Strange mech
quirks table)
