                        *Scenario Settings and Rules*
                                  revision A

Scenario 1: Run the Gauntlet
            4 lances are picked, and the they are randomly assigned to one
            of two teams.  The teams must then start from randomly picked
            sides of a "maze" and navigate to it's center avoiding mines
            and other hidden traps and suripses, pick up the "prize" and
            make it back to the side they started on before the other team
            destroys them.

Scenario 2: Round Robin
            Start with 8 mechs picked from 8 different teams, eliminating in a
            round robin style tournament until only two mechs are left.
            Repairs may be made between matches at normal costs.  Please
            note the figure below for estimation of how tourney works:

        Mech 1--Mech 2   Mech 3--Mech 4   Mech 5--Mech 6  Mech 7--Mech 8
           Winner 1----Winner 2               Winner 3-----Winner 4
                Winner A----------------------------Winner B
                                  Champion!

            A time limit of 1 hour per match or until oppoent surrenders.
            Contracts are in effect for all induvidual matches.  Champion
            recieves bonus mech of choice.  Champion must defend against top
            ranked challenger [highest CV opponent] in next tourney.  Help
            may not be hired for tourney.

Scenario 3: Team Face off
            Team grudge match; force ejection of opposition or destroy their
            mechs, whichever comes first. Standard contract rules apply.

Scenario 4: King of the Hill.
            Time limit of 2 hours.  Battle for king of the hill.  Free for all
            battle between 8 mechs from 8 different teams. First mech to hold
            the "hill" for 5 rounds wins.

Scenario 5: Defend Fallen mech.
            No time limit.  4 lances, 2 mechs from each 8 mechs total, pair up
            for 4 teams of 2 mechs.  Each team must defend a fallen comrade
            while trying to destroy the other teams downed comrades. Last team
            with a friend left wins.



