Name: HLP-1 Hell Puppy
Tonnage: 10
Manufacturer: Emperial MechWorx, Neverend
Communications System: Dalban Mark 21 Wide Band
Equipment&Weapons: 2 Sunspot Ltd. Small Lasers


Description: The HLP-1 Hell Puppy, the lightest combat mech available since
the Star League era. Weighing in at ten tons, carrying two Sunspot ltd.
small lasers, with a top speed of 118.3 Kph, and carrying a Dalban Mark 21
wide-band transcevier, it's ideal for anti-troop operations and nocturnal
intelligence activities.

Primary design Weakness:  The Dalban Mark 21, though very powerful,  does not
use a sophisticated encryption routine, as a result communications can easily
be decoded though this is not expected to be a problem because of the type
of activities this mech is designed for.  Also, the Armament of the 'pup
is extremely light.


Name: GDSP-1 God Speed
Tonnage: 15
Manufacturer: Emperial MechWorx, Neverend
Communications System: CenTek II
Equipment&Weapons: 3 Slag Force Industries Medium Lasers
                   1 Brimstone Corporation Flamer.

Description: The GDSP-1 God Speed the second lightest mech available since the
Star League. Even faster than the Hell Puppy, sporting three Slag Force
Industries medium lasers and a Brimstone flamer, this mech is the ultimate
in light mech and anti-troop design.  It easily packs enough firepower to
to destroy some of the classical light mech designs like the locust which is
five tons heavier. And, the flamer is a weapon to be feared by all infantry.

Primary Design Weakness: The God Speed most often suffers engine explosions
due to it's armor being breached after it's CenTek II com system fails and
the pilot must hightail it back to the team without the aid of a communications
link. However the unit's high top speed of 129 kph, it's usally not a huge
problem.


Name: RDR-1 Road Runner
Tonnage: 20
Manufacturer: Emperial MechWorx, Neverend
Communications System: Coyote Comminications CityTech Special.
Equipment&Weapons: 1 HellStorm SRM-6
                   1 Sunspot Ltd. Small Laser

Description: The Road Runner RDR-1 is designed to function as the premier
mobile command mech for the large cities.  Its Hellstorm SRM-6 and Sunspot Ltd.
small laser also make it a formidable anti-artillery and troop mech.  The
Coyote Communications CityTech Special is also excellent for in-city operations
because of it's tight band broadcasting system and extremely secure encryption
system.

Primary Design Weakness: The Roadrunner is unsuited to out of city operations
because of it's limited communcations range.  Also, the RDR-1 features an
experimental form of Triple Strength Myomers which have apparent failed and
only function as normal myomer.



Name: RDR-2 Road Runner
Tonnage: 20
Manufacturer: Emperial MechWorx, Neverend
Communications System: Coyote Comminications CityTech Special.
Equipment&Weapons: 1 HellStorm SRM-6
                   1 Sunspot Ltd. Small Laser

Description: The Road Runner RDR-2 was created to as a replacement for the
RDR-1 which had the malfunctioning myomer.  To make-up for the loss of the
maulfuntioning TSM in the RDR-1, designers decided to add a MASC system to the
RDR-2 giving it the highest top speed of any known mech (216.20 KPH).

Primary Design Weakness: The RDR-2 though extremely swift, suffers from paper
thin armor and if the pilot is caught napping it tends to get toasted rather
fast.


Name: MHC-1 Mach-Five
Tonnage: 25
Manufacturer: Emperial MechWorx, Neverend
Communications System: Dalban Mark X
Equipment&Weapons: 1 Devil's Wrath ER PPC
                   1 Quicksilver MASC system.

Description: When approached with the problem of a mech for visual recon on
planets who's climate and weather prevent the use of normal scanners, the
R&D department came up with the MHC-1 Mach-Five.  A small, fast, and sturdy
design, it's also a good general pupose light mech. It features a Dalban
Mark X communications systems which provides a average range with average
security.  The primary (and only) weapon, a Devil's Wrath ER PPC, is noted for
it's battle dependability and is the favored ER PPC of Emperial MechWorx, Neverend.

Primary Design Weakness: This mech has no weaknesses that really stand out.
It's major short fall is the light armor of its tommage class and the lack
of any auxillary weapons.


Name: HWK-1 Hawkling
Tonnage: 30
Manufacturer: Emperial MechWorx, Neverend
Communications System: Dalban Mark X
Equipment&Weapons: 1 Devil's Wrath ER Large Laser
                   6 Slag Force Industries Medium Lasers
                   1 Quicksilver MASC system.

Description: When Kai-Allard Liao asked his designers to create a light mech
with unrivaled firepower for Anti-mech and Anti-Artillery operations, they
came up with the HWK-1 Hawkling. Built on a modified Pheonix Hawk frame
(which is where this mech gets its name) doesn't even come close to resembleing
its skeletal doaner mech.  It packs unrivaled firepower for its weight class
and is oft more than a match for older heavier designs, and, thanks to it's
unique Quicksilver MASC system it's also fast and the system is highly
dependable (So much so that the fourth attempt to use the MASC system only
requires a roll of 9!).

Primary Design Weakness: The mech has overheating problems, which serverly
limit it's design potential. Any actions that push the limit of the heat sinks
cause the mech to over heat and risk freezing its somewhat fragile leg actuators
(which means that a heat of 5 and higher risks loosing movement).


Name: BHK-2 BattleHawk II
Tonnage: 35
Manufacturer: Emperial MechWorx, Neverend
Communications System: NAIS Mark I
Equipment&Weapons: 1 StormSurfer Industries Streak SRM-4
                   4 Slag Force Industries Medium Lasers
                   1 Flatfoot Inc. Narc Missle Beacon laucher
                   1 Comstar Mech Defender Laser AMS

Description: The BattleHawk is a renouned for its sturdy, powerful and
dependabel design...it's also noted for being too slow for it's original job
as a light mech killer.  With this redesign, the BHK-2 becomes the premier
in pursuit mechs and also doubles as a light mech killer.  Sporting the
New Avalon Institute of Science's first attempt at a communications system,
a prized Comstar Laser AMS, and a Flatfoot NARC MBL (for its lance mates
missles), 4 Slag Force MLs and 1 StormSurfer Streak SRM-4, this redesign is a
promising one. Packing more overall firepower that the original BattleHawk,
43 kph faster, and roughly one-tenth more armor, this mech is indeed
a winner.

Primary Design Weakness: The Main weakness of this design is that it's laser
AMS generates more heat than its own heat dispearson system can handle (1 heat
points for the first missle volley and 3 for the second).  This causes
additional problems because this sometimes interferers with the sensors of the
BHK-2, espcially in Sultry climates.  Other than this, the fact that the design
is without jumpjets is it's only short comings.


Name: BHK-25 BattleHawk IIK
Tonnage: 35
Manufacturer: Emperial MechWorx, Neverend
Communications System: NAIS Mark I
Equipment&Weapons: 1 StormSurfer Industries Streak SRM-4
                   4 Slag Force Industries Medium Lasers
                   1 Deadeye Manufacturing Artemis IV FCS
                   1 Comstar Mech Defender Laser AMS
                   6 Orbital Labs Jump Jets

Description: The BHK-25 was an attempt of the designers to add the much
requested jump capablity to the BattleHawk II...and they did it.  Featureing
the same armor, lasers, SRM, same MASC system, same speed, laser AMS and
com system as the BHK-2, the BHK-25 manages to add 6 Orbit Labs jumpjets,
giving the mech an extra 60 meters of jump range over the original BattleHawk.
Also the NARC was switched with an Artemis IV FCS. This is definately a
improvement on a winning design.

Primary Design Weakness: The Main weakness of this design is the same that the
BHK-2 suffered from. Its laser AMS generates more heat than its own heat
dispearson system can handle (1 heat points for the first missle volley and
3 for the second).  This causes additional problems because this sometimes
interferers with the sensors of the BHK-25, espcially in Sultry climates.


Name: PNT-1 Point Man
Tonnage: 40
Manufacturer: Emperial MechWorx, Neverend
Communications System: NAIS Mark I
Equipment&Weapons: 2 Hades Weapon Productions Large Pulse Lasers
                   4 Orbital Labs Jump Jets
                   1 WatchDog Systems Beagle Active Probe

Description: The Point Man was designed to be jsut what it's name says.  The
"Point Man" for a Mech Lance providing position and approach information to its
teammates with the impressive NAIS Mark I communications System.  To aid in this
role its desingers saw fit to equip it with a WatchDog Systems Beagle Active
Probe, Two Hades Weapons Productions Large Pulse Lasers, and 4 Oribital Labs
Jumpjets. The LPL's give the Point Man adequate firepower to defend itself when
spotted and the Beagle Active Probe gives it the ability to discover hidden units
in time to alert the rest of its lance mates.

Primary Design Weakness: This design has no ECM suite to protect itself from
advanced enemy units.  Also, it lacks in firepower for its tonnage class.


Name: PNT-2NJ Point Man
Tonnage: 40
Manufacturer: Emperial MechWorx, Neverend
Communications System: NAIS Mark I
Equipment&Weapons: 2 Hades Weapon Productions Large Pulse Lasers
                   1 WatchDog Systems Beagle Active Probe
                   1 WatchDog Systems Guardian ECM Suite

Description: The PNT-2NJ was created to give the Point Man Design more
defensive capabilities.  So far the design hasn't seen much field testing but
it promises to excel just as well as the PNT-1 at it's job, if not more.  The
Guardian ECM Suite greatly adds to Point Man's scout abilities and promises to
make it a most popular scout design indeed.

Primary Design Weakness: This design has no Jump Jet as they were removed to
make room for the ECM Suite. This hurts the Point Man's performance in rocky and
uneven terrain.


Name: PXH-2G Phionex Hawk II
Tonnage: 45
Manufacturer: Emperial MechWorx, Neverend
Communications System: Coyote Communications Super Band V
Equipment&Weapons: 1 Brimestone Coproration Flamer
                   1 Devil's Wrath ER Large Laser
                   2 Hades Weapons productions Medium Pulse Lasers
                   1 Comstar Mech Defender Laser AMS
                   1 Hellstorm Streak SRM-6
                   1 Sunspot Ltd. Small Laser
                   4 Orbital Labs Jump Jets

Description: Desireing to improve upon the tried and true design of the PXH-1
the designers at Cenotaph came up with the PXH-2G Pheonix Hawk II.  They first
stripped down a PXH-1 and set in a XL engine, the communications system, though
an excellent one, was replaced with a new system from Coyote Communications
that promises to best the old one, they replaced the machine guns with a
small laser, the large laser was replaced with an ER version, and the medium
lasers were replaced with pulse versions.  To this they added a Streak SRM-6 and
extra armor.  Soon however, it was discovered that all these additions made the
mech to slow and a easy target for missle volleys. To compensate for this
problem the designers added a Laser AMS.  This addition completed the design and
resulted in one of the best general purpose light mechs available.

Primary Design Weakness: The mech is slow and a easy target for larger mechs
and smaller faster moving ones.


Name: PCN-2R Porcupine
Tonnage: 45
Manufacturer: Emperial MechWorx, Neverend
Communications System: Coyote Communications CityTech Special
Equipment&Weapons: 7 Hades Weapons Productions Small Pulse Lasers
                   2 Hades Weapons productions Medium Pulse Lasers
                   2 Slag Force Industries Medium Lasers
                   1 Comstar Mech Defender Laser AMS
                   4 Sunspot Ltd. Small Lasers

Description: Desiring a mech to defend cities of all sizes and a mech better
suited to anti-troop operations, the designers at Cenotaph came up with the
PCN-2R Porcupine.  Featuring a total of 15 offensive weapons and 1 defensive
one, the Porcupine is the formost technology in City Desfense and anti-troop
design.  It's massive, though short ranged, firepower also makes it an excellent
mech killer.

Primary Design Weakness: The CityTech Special comm system, though extremely
secure and dependable for city operations has limited range and thus limits
the range the mech can travel from its Lance on the battlefield.  Also,
all the weapons systems are close range and tend to put the mech in unnessarcy
danger when fighting larger mechs.




